Groups core

Core Module - Permission Groups - Permission group making for factorio so you never have to make one by hand again

Usage

--- Example Group (Allow All)
-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
:allow_all() -- this makes the default to allow any input action unless set other wise
:disallow{ -- here we disallow the input action we don't want them to use
    'add_permission_group',
    'delete_permission_group',
    'import_permissions_string',
    'map_editor_action',
    'toggle_map_editor'
}
--- Example Group (Disallow All)
-- here we will create a group that cant do anything but talk in chat
Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
:disallow_all() -- this makes the default to disallow any input action unless set other wise
:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action

Dependencies

utils.game
utils.event
expcore.async

Getters

new_group(name) Defines a new permission group that can have it actions set in the config
get_group_by_name(name) Returns the group with the given name, case sensitive
get_group_from_player(player) Returns the group that a player is in

Setters

reload_permissions() Reloads/creates all permission groups and sets them to they configured state
set_player_group(player, group) Sets a player's group to the one given, a player can only have one group at a time

Actions

Permissions_Groups._prototype:set_action(action, state) Sets the allow state of an action for this group, used internally but is safe to use else where
Permissions_Groups._prototype:allow(actions) Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
Permissions_Groups._prototype:disallow(actions) Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
Permissions_Groups._prototype:allow_all() Sets the default state for any actions not given to be allowed, useful with :disallow
Permissions_Groups._prototype:disallow_all() Sets the default state for any action not given to be disallowed, useful with :allow
Permissions_Groups._prototype:is_allowed(action) Returns if an input action is allowed for this group

Players

Permissions_Groups._prototype:create() Creates or updates the permission group with the configured actions, used internally
Permissions_Groups._prototype:get_raw() Returns the LuaPermissionGroup that was created with this group object, used internally
Permissions_Groups._prototype:add_player(player) Adds a player to this group
Permissions_Groups._prototype:remove_player(player) Removes a player from this group
Permissions_Groups._prototype:get_players([online]) Returns all player that are in this group with the option to filter to online/offline only
Permissions_Groups._prototype:print(message) Prints a message to every player in this group

Dependencies

# utils.game
# utils.event
# expcore.async

Getters

# new_group(name)

Defines a new permission group that can have it actions set in the config

Parameters:
  • name : (string) the name of the new group
Returns:
  • (Permissions_Groups._prototype) the new group made with function to allow and disallow actions
Usage:
-- Defining a new permission group
Groups.new_group('Admin')
# get_group_by_name(name)

Returns the group with the given name, case sensitive

Parameters:
  • name : (string) the name of the group to get
Returns:
  • (Permissions_Groups._prototype or nil) the group with that name or nil if non found
Usage:
-- Getting a permision group
local admin_group = Groups.get_group_by_name('Admin')
# get_group_from_player(player)

Returns the group that a player is in

Parameters:
  • player : (LuaPlayer) the player to get the group of can be name index etc
Returns:
  • (Permissions_Groups._prototype or nil) the group with that player or nil if non found
Usage:
-- Get your permission group
local group = Groups.get_group_from_player(game.player)

Setters

# reload_permissions()

Reloads/creates all permission groups and sets them to they configured state

Usage:
-- Reload the permission groups, used internally
Groups.reload_permissions()
# set_player_group(player, group)

Sets a player's group to the one given, a player can only have one group at a time

Parameters:
  • player : (LuaPlayer) the player to effect can be name index etc
  • group : (string) the name of the group to give to the player
Returns:
  • (boolean) true if the player was added successfully, false other wise
Usage:
-- Set your permission group
Groups.set_player_group(game.player, 'Admin')

Actions

# Permissions_Groups._prototype:set_action(action, state)

Sets the allow state of an action for this group, used internally but is safe to use else where

Parameters:
  • action : (string or defines.input_action) the action that you want to set the state of
  • state : (boolean) the state that you want to set it to, true = allow, false = disallow
Returns:
  • (Permissions_Groups._prototype) returns self so function can be chained
Usage:
-- Set an action to be disallowed
group:set_action('toggle_map_editor', false)
# Permissions_Groups._prototype:allow(actions)

Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime

Parameters:
  • actions : (string or Array) the action or actions that you want to allow for this group
Returns:
  • (Permissions_Groups._prototype) returns self so function can be chained
Usage:
-- Allow some actions
group:allow{
    'write_to_console'
}
# Permissions_Groups._prototype:disallow(actions)

Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime

Parameters:
  • actions : (string or Array) the action or actions that you want to disallow for this group
Returns:
  • (Permissions_Groups._prototype) returns self so function can be chained
Usage:
-- Disalow some actions
group:disallow{
    'add_permission_group',
    'delete_permission_group',
    'import_permissions_string',
    'map_editor_action',
    'toggle_map_editor'
}
# Permissions_Groups._prototype:allow_all()

Sets the default state for any actions not given to be allowed, useful with :disallow

Returns:
  • (Permissions_Groups._prototype) returns self so function can be chained
Usage:
-- Allow all actions unless given by disallow
group:allow_all()
# Permissions_Groups._prototype:disallow_all()

Sets the default state for any action not given to be disallowed, useful with :allow

Returns:
  • (Permissions_Groups._prototype) returns self so function can be chained
Usage:
-- Disallow all actions unless given by allow
group:disallow_all()
# Permissions_Groups._prototype:is_allowed(action)

Returns if an input action is allowed for this group

Parameters: Returns:
  • (boolean) true if the group is allowed the action, false other wise
Usage:
-- Test if a group is allowed an action
local allowed = group:is_allowed('write_to_console')

Players

# Permissions_Groups._prototype:create()

Creates or updates the permission group with the configured actions, used internally

Returns: Usage:
-- Create the permission group so players can be added, used internally
group:create()
# Permissions_Groups._prototype:get_raw()

Returns the LuaPermissionGroup that was created with this group object, used internally

Returns: Usage:
-- Get the factorio api permision group, used internally
local permission_group = group:get_raw()
# Permissions_Groups._prototype:add_player(player)

Adds a player to this group

Parameters:
  • player : (LuaPlayer) LuaPlayer the player you want to add to this group can be name or index etc
Returns:
  • (boolean) true if the player was added successfully, false other wise
Usage:
-- Add a player to this permission group
group:add_player(game.player)
# Permissions_Groups._prototype:remove_player(player)

Removes a player from this group

Parameters:
  • player : (LuaPlayer) LuaPlayer the player you want to remove from this group can be name or index etc
Returns:
  • (boolean) true if the player was removed successfully, false other wise
Usage:
-- Remove a player from this permission group
group:remove_player(game.player)
# Permissions_Groups._prototype:get_players([online])

Returns all player that are in this group with the option to filter to online/offline only

Parameters:
  • online : (boolean) if nil returns all players, if true online players only, if false returns online players only (optional)
Returns:
  • (table) a table of players that are in this group; filtered if online param is given
Usage:
-- Get all players in this group
local online_players = group:get_players()
-- Get all online players in this group
local online_players = group:get_players(true)
# Permissions_Groups._prototype:print(message)

Prints a message to every player in this group

Parameters:
  • message : (string) the message that you want to send to the players
Returns:
  • (number) the number of players that received the message
Usage:
-- Print a message to all players in thie group
group:print('Hello, World!')