overrides.table module

Searches a table to remove a specific element without an index

Dependencies

overrides.inspect

Functions

remove_index(tbl, index) Removes an item from an array in O(1) time.
merge_table(t1, t2) Adds the contents of table t2 to table t1
array_insert(tbl[, start_index], values) Much faster method for inserting items into an array
table_insert(tbl[, start_index], tbl2) Much faster method for inserting keys into a table
get_key(t, e) Checks if a table contains an element
get_index(t, e) Checks if the arrayed portion of a table contains an element
contains(t, e) Checks if a table contains an element
array_contains(t, e) Checks if the arrayed portion of a table contains an element
extract_keys(tbl, ...) Extracts certain keys from a table
set(t, index, element) Adds an element into a specific index position while shuffling the rest down
get_random_dictionary_entry(t, key) Chooses a random entry from a table because this uses math.random, it cannot be used outside of events
get_random_weighted(weighted_table, item_index, weight_index) Chooses a random entry from a weighted table because this uses math.random, it cannot be used outside of events
clear_table(t, array) Clears all existing entries in a table
shuffle_table(t, rng) Creates a fisher-yates shuffle of a sequential number-indexed table because this uses math.random, it cannot be used outside of events if no rng is supplied from: http://www.sdknews.com/cross-platform/corona/tutorial-how-to-shuffle-table-items
get_values(tbl[, sorted][, as_string]) Returns a copy of all of the values in the table.
get_keys(tbl[, sorted][, as_string]) Returns a copy of all of the keys in the table.
alphanumsort(tbl) Returns the list is a sorted way that would be expected by people (this is by key)
keysort(tbl) Returns the list is a sorted way that would be expected by people (this is by key) (faster alternative than above)

Fields

inspect Similar to serpent.block, returns a string with a pretty representation of a table.
size Takes a table and returns the number of entries in the table.
deep_copy Creates a deepcopy of a table.
merge Merges multiple tables.
equals Determines if two tables are structurally equal.

Dependencies

# overrides.inspect

Functions

# remove_index(tbl, index)

Removes an item from an array in O(1) time.

The catch is that fast_remove doesn't guarantee to maintain the order of items in the array.

Parameters:
  • tbl : arrayed table
  • index : Must be >= 0. The case where index > #tbl is handled.
  • # merge_table(t1, t2)

    Adds the contents of table t2 to table t1

    Parameters:
    • t1 :
    to insert into
  • t2 :
  • to insert from
    # array_insert(tbl[, start_index], values)

    Much faster method for inserting items into an array

    Parameters:
    • tbl : (table) the table that will have the values added to it
    • start_index : (number) the index at which values will be added, nil means end of the array (optional)
    • values : (table) the new values that will be added to the table
    Returns:
    • (table) the table that was passed as the first argument
    Usage:
    -- Adding 1000 values into the middle of the array
    local tbl = {}
    local values = {}
    for i = 1, 1000 do tbl[i] = i values[i] = i end
    table.array_insert(tbl, 500, values) -- around 0.4ms
    # table_insert(tbl[, start_index], tbl2)

    Much faster method for inserting keys into a table

    Parameters:
    • tbl : (table) the table that will have keys added to it
    • start_index : (number) the index at which values will be added, nil means end of the array, numbered indexs only (optional)
    • tbl2 : (table) the table that may contain both string and numbered keys
    Returns:
    • (table) the table passed as the first argument
    Usage:
    -- Merging two tables
    local tbl = {}
    local tbl2 = {}
    for i = 1, 100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end
    table.table_insert(tbl, 50, tbl2)
    # get_key(t, e)

    Checks if a table contains an element

    Parameters:
    • t :
  • e : table element
  • Returns:
    • the index of the element or nil
    # get_index(t, e)

    Checks if the arrayed portion of a table contains an element

    Parameters:
    • t :
  • e : table element
  • Returns:
    • the index of the element or nil
    # contains(t, e)

    Checks if a table contains an element

    Parameters:
    • t :
  • e : table element
  • Returns:
    • indicating success
    # array_contains(t, e)

    Checks if the arrayed portion of a table contains an element

    Parameters:
    • t :
  • e : table element
  • Returns:
    • indicating success
    # extract_keys(tbl, ...)

    Extracts certain keys from a table

    Parameters:
    • tbl : (table) table the which contains the keys
    • ... : (string) the names of the keys you want extracted
    Returns:
    • the keys in the order given
    Usage:
    local key_three, key_one = extract({key_one='foo', key_two='bar', key_three=true}, 'key_three', 'key_one')
    # set(t, index, element)

    Adds an element into a specific index position while shuffling the rest down

    Parameters:
    • t :
    to add into
  • index : the position in the table to add to
  • element : to add to the table
  • # get_random_dictionary_entry(t, key)

    Chooses a random entry from a table because this uses math.random, it cannot be used outside of events

    Parameters:
    • t :
  • key : to indicate whether to return the key or value
  • Returns:
    • a random element of table t
    # get_random_weighted(weighted_table, item_index, weight_index)

    Chooses a random entry from a weighted table because this uses math.random, it cannot be used outside of events

    Parameters:
    • weighted_table :
    of tables with items and their weights
  • item_index : of the index of items, defaults to 1
  • weight_index : of the index of the weights, defaults to 2
  • Returns:
    • table element
    # clear_table(t, array)

    Clears all existing entries in a table

    Parameters:
    • t :
    to clear
  • array : to indicate whether the table is an array or not
  • # shuffle_table(t, rng)

    Creates a fisher-yates shuffle of a sequential number-indexed table because this uses math.random, it cannot be used outside of events if no rng is supplied from: http://www.sdknews.com/cross-platform/corona/tutorial-how-to-shuffle-table-items

    Parameters:
    • t :
    to shuffle
  • rng : to provide random numbers
  • # get_values(tbl[, sorted][, as_string])

    Returns a copy of all of the values in the table.

    Parameters:
    • tbl : (table) the to copy the keys from, or an empty table if tbl is nil
    • sorted : (boolean) whether to sort the keys (slower) or keep the random order from pairs() (optional)
    • as_string : (boolean) whether to try and parse the values as strings, or leave them as their existing type (optional)
    Returns:
    • (array) an array with a copy of all the values in the table
    # get_keys(tbl[, sorted][, as_string])

    Returns a copy of all of the keys in the table.

    Parameters:
    • tbl : (table) the to copy the keys from, or an empty table if tbl is nil
    • sorted : (boolean) whether to sort the keys (slower) or keep the random order from pairs() (optional)
    • as_string : (boolean) whether to try and parse the keys as strings, or leave them as their existing type (optional)
    Returns:
    • (array) an array with a copy of all the keys in the table
    # alphanumsort(tbl)

    Returns the list is a sorted way that would be expected by people (this is by key)

    Parameters:
    • tbl : (table) the table to be sorted
    Returns:
    • (table) the sorted table
    # keysort(tbl)

    Returns the list is a sorted way that would be expected by people (this is by key) (faster alternative than above)

    Parameters:
    • tbl : (table) the table to be sorted
    Returns:
    • (table) the sorted table

    Fields

    # inspect

    Similar to serpent.block, returns a string with a pretty representation of a table.

    Notice: This method is not appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program. depth sets the maximum depth that will be printed out. When the max depth is reached, inspect will stop parsing tables and just return {...} process is a function which allow altering the passed object before transforming it into a string. A typical way to use it would be to remove certain values so that they don't appear at all. return the prettied table

    • table :
    the table to serialize
  • options :
  • options are depth, newline, indent, process
    # size

    Takes a table and returns the number of entries in the table.

    (Slower than #table, faster than iterating via pairs)

    # deep_copy

    Creates a deepcopy of a table.

    Metatables and LuaObjects inside the table are shallow copies. Shallow copies meaning it copies the reference to the object instead of the object itself.

    • object :
    the object to copy
    # merge

    Merges multiple tables.

    Tables later in the list will overwrite entries from tables earlier in the list. Ex. merge({{1, 2, 3}, {[2] = 0}, {[3] = 0}}) will return {1, 0, 0}

    • tables :
    takes a table of tables to merge
    # equals

    Determines if two tables are structurally equal.

    Notice: tables that are LuaObjects or contain LuaObjects won't be compared correctly, use == operator for LuaObjects

    • tbl1 :
  • tbl2 :