Core Module - PlayerData - A module used to store player data in a central datastore to minimize data requests and saves.
-- Adding a colour setting for players
local PlayerData = require 'expcore.player_data'
local PlayerColors = PlayerData.Settings:combine('Color')
-- Set the players color when their data is loaded
PlayerColors:on_load(function(player_name, color)
local player = game.players[player_name]
player.color = color
end)
-- Overwrite the saved color with the players current color
PlayerColors:on_save(function(player_name, _)
local player = game.players[player_name]
return player.color -- overwrite existing data with the current color
end)
-- Add a playtime statistic for players
local Event = require 'utils.event'
local PlayerData = require 'expcore.player_data'
local Playtime = PlayerData.Statistics:combine('Playtime')
-- When playtime reaches an hour interval tell the player and say thanks
Playtime:on_update(function(player_name, playtime)
if playtime % 60 == 0 then
local hours = playtime / 60
local player = game.players[player_name]
player.print('Thanks for playing on our servers, you have played for '..hours..' hours!')
end
end)
-- Update playtime for players, data is only loaded for online players so update_all can be used
Event.add_on_nth_tick(3600, function()
Playtime:update_all(function(player_name, playtime)
return playtime + 1
end)
end)
utils.event |
expcore.async |
expcore.datastore |
expcore.commands |
config.expcore.command_general_parse |
set-data-preference | Sets your data saving preference |
data-preference | Gets your data saving preference |